ISO/IEC 23090-12:2025
Information technology — Coded representation of immersive media — Part 12: MPEG immersive video
Information technology — Coded representation of immersive media — Part 12: MPEG immersive video
- Статус документа:
- Действующий
- Формат:
- Электронный (PDF)
- Количество страниц:
- 106
- Дата публикации:
- 1 сентября 2025 г.
- Издание:
- ISO/IEC IS 23090 edition 2 version 1
- ICS:
- 35.040.40
This document specifies the syntax, semantics and decoding processes for MPEG immersive video (MIV), as an extension of ISO/IEC 23090-5. It provides support for playback of a three-dimensional (3D) scene within a limited range of viewing positions and orientations, with 6 Degrees of Freedom (6DoF).
Abstract
Overview - ISO/IEC 23090-12:2025 (MPEG Immersive Video)
ISO/IEC 23090-12:2025 specifies the syntax, semantics, and decoding processes for MPEG Immersive Video (MIV) as an extension of ISO/IEC 23090-5. The standard enables coded representation and playback of three-dimensional (3D) scenes with six degrees of freedom (6DoF) within a limited range of viewing positions and orientations. It defines bitstream formats, V3C characteristics, and post‑decoding workflows needed to store, distribute, and render immersive video.
Key Topics - technical scope and requirements
- Bitstream architecture and formats: V3C unit and NAL unit formats, partitioning of atlas frames into tiles, mapping of views to V3C components.
- Syntax and semantics: Tabular syntax definitions, descriptor and function specifications, and semantic rules that govern decoding and interpretation.
- Decoding and reconstruction: Detailed decoding processes for atlas data, occupancy/geometry/attribute/packed video, and common atlas data; pre- and post-reconstruction steps.
- Adaptation and parsing: Sub-bitstream extraction, group extraction, parsing processes for playback adaptation.
- Profiles, tiers and levels: Normative annex for conformance classes and capabilities.
- Supplemental and usability metadata: Annexes for supplemental enhancement information and volumetric usability information to aid rendering and delivery.
- New/extended functionality (2025 edition): Support for colourized geometry, capture device metadata, patch margins, background views and static background atlases, decoder-side depth estimation, chroma dynamic range modification, and additional depth quantization options.
- Interoperability considerations: References to related video coding technologies and normative cross-references (e.g., AVC, HEVC, VVC, V3C/V‑PCC).
Applications - practical use cases
- VR/AR playback and streaming: Deliver immersive experiences enabling viewer translation and rotation (6DoF) in real-time or on-demand streaming.
- Volumetric content distribution: Efficient storage and delivery of multi-view and multi-camera captures for virtual production and telepresence.
- Device and player implementation: Decoder and renderer developers implement the MIV bitstream syntax and decoding pipelines to enable interoperable immersive media players.
- Content creation and tooling: Production tools for multi-camera capture, atlas generation, and bitstream packaging conform to the standard for cross-platform compatibility.
- Research and testing: Standardized conformance tests, performance evaluation, and feature development for immersive codecs and renderers.
Related Standards
- ISO/IEC 23090-5 (V3C and V‑PCC) - foundation for volumetric video and atlas-based coding
- ISO/IEC 23090-3 (Versatile Video Coding, VVC)
- ISO/IEC 23008-2 (HEVC) and ISO/IEC 14496-10 (AVC) - referenced video codec technologies used in implementations
Keywords: ISO/IEC 23090-12:2025, MPEG immersive video, MIV, 6DoF, immersive video, V3C, bitstream format, decoding, atlas, NAL, volumetric video.
Технические детали
- Технический комитет
- ISO/IEC JTC 1/SC 29 - Coding of audio, picture, multimedia and hypermedia information
- SKU
- ISO/IEC 23090-12:2025
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