ISO/IEC 23090-14:2025
Information technology — Coded representation of immersive media — Part 14: Scene description
Information technology — Coded representation of immersive media — Part 14: Scene description
- Статус документа:
- Действующий
- Формат:
- Электронный (PDF)
- Количество страниц:
- 129
- Дата публикации:
- 7 ноября 2025 г.
- Издание:
- ISO/IEC IS 23090 edition 2 version 1
- ICS:
- 35.040.40
This document specifies extensions to existing scene description formats in order to support MPEG media, in particular immersive media. MPEG media includes but is not limited to media encoded with MPEG codecs, media stored in MPEG containers, MPEG media and application formats as well as media provided through MPEG delivery mechanisms. Extensions include scene description format syntax and semantics and the processing model when using these extensions by a Presentation Engine. It also defines a media access function (MAF) API for communication between the Presentation Engine and the media access function for these extensions. While the extensions defined in this document can be applicable to other scene description formats, they are provided for ISO/IEC 12113.
Abstract
Overview
ISO/IEC 23090-14:2025 - "Information technology - Coded representation of immersive media - Part 14: Scene description" defines extensions to scene description formats to support MPEG media, with a focus on immersive media (VR/AR/volumetric). The standard specifies scene description format syntax and semantics, a timing and processing model for Presentation Engines, and a media access function (MAF) API to connect scene presentation logic with media delivery and buffering. While tailored for ISO/IEC 12113 (glTF-based scene formats), the extensions are applicable to other scene description systems.
Key Topics and Requirements
- Scene description extensions: Generic and domain-specific extensions such as MPEG_media, MPEG_accessor_timed, MPEG_buffer_circular, and MPEG_scene_dynamic for synchronized media handling.
- Visual and mesh features: MPEG_texture_video, MPEG_mesh_linking, and carriage formats for glTF JSON, glTF objects, mesh correspondence, pose & weight - enabling timed textures, mesh linking, and shadow/mesh associations.
- Audio and spatialization: MPEG_audio_spatial extensions and audio attenuation models to support immersive audio rendering.
- Timing and synchronization: A defined timing model and animation timing extensions to align media samples, animations, and interactive state.
- MAF API and buffer model: A Media Access Function API and buffer API that standardize communication between the Presentation Engine and media sources/decoders.
- Carriage formats & brands: Packaging rules for carrying scene items, glTF patches, animation samples, and related metadata in media containers.
- Advanced features: AR anchoring, interactivity semantics, avatar definitions and processing, lighting semantics and processing models.
- Annexes: JSON schema references, attribute registries, real-time media support, glTF extension examples, and MPEG-I media support.
Practical Applications
- Implementing interoperable VR/AR scene players and Presentation Engines that integrate MPEG-encoded video, audio and object streams.
- Enabling streaming platforms and content providers to package immersive experiences with standardized timing, buffering, and carriage formats.
- Assisting game engines, 3D application developers, and device manufacturers in supporting synchronized media textures, spatial audio and avatar/lighting semantics.
- Guiding tooling and authoring vendors to export glTF scenes with MPEG-aware extensions for delivery over MPEG containers and delivery mechanisms.
Who Should Use This Standard
- Developers of immersive media players, Presentation Engines, and media frameworks
- Content authors and VFX/AR/VR producers using glTF and MPEG codecs
- Streaming service architects and device OEMs implementing MPEG-based delivery
- Standards implementers and tool vendors seeking interoperability for spatial audio, timed textures, avatars, AR anchoring and real-time scene updates
Related Standards (if applicable)
- ISO/IEC 12113 (glTF scene description) - target format for many extensions in this document
- MPEG and MPEG-I media specifications (referenced for media formats and delivery)
Keywords: ISO/IEC 23090-14:2025, scene description, immersive media, MPEG, glTF, Presentation Engine, MAF API, carriage format, AR anchoring, spatial audio, mesh linking.
Технические детали
- Технический комитет
- ISO/IEC JTC 1/SC 29 - Coding of audio, picture, multimedia and hypermedia information
- SKU
- ISO/IEC 23090-14:2025
Похожие стандарты
Упомянутые в описании и другие стандарты ISO
ISO/IEC 12113:2022
ДействующийInformation technology — Runtime 3D asset delivery format — Khronos glTF™ 2.0
Overview ISO/IEC 12113:2022 formalizes the Khronos glTF 2.0 specification as an international standard for a runtime 3D asset delivery format. The document, often cited as the glTF Specification, des…
ISO 8212:1986
ОтменёнSoaps and detergents — Techniques of sampling during manufacture
Overview Standard Reference: ISO 8212:1986 Title: Soaps and detergents - Techniques of sampling during manufacture ISO 8212:1986 defines standardized techniques for taking representative samples of s…
ISO 20662:2020
ДействующийShips and marine technology — Hopper dredger supervisory and control systems
Overview ISO 20662:2020 - Ships and marine technology: Hopper dredger supervisory and control systems (HD‑SCS) - specifies the components, structure, general requirements, and functional requirements…
ISO 3021:2023
ДействующийAdventure tourism — Hiking and trekking activities — Requirements and recommendations
Overview ISO 3021:2023 - Adventure tourism: Hiking and trekking activities - Requirements and recommendations defines safety-focused requirements and recommendations for hiking and trekking offered a…
ISO 3826-2:2008
ДействующийPlastics collapsible containers for human blood and blood components — Part 2: Graphical symbols for use on l…
Overview ISO 3826-2:2008 - "Plastics collapsible containers for human blood and blood components - Part 2: Graphical symbols for use on labels and instruction leaflets" defines a system of internatio…
ISO/IEC 24730-1:2014
ДействующийInformation technology — Real-time locating systems (RTLS) — Part 1: Application programming interface (API)
Overview ISO/IEC 24730-1:2014 specifies the Application Programming Interface (API) for Real‑Time Locating Systems (RTLS). The standard defines a minimal, interoperable boundary that lets application…
ISO 8668-5:1992
ДействующийAircraft — Terminal junction systems — Part 5: Detail specification for type 3 system
Overview - ISO 8668-5:1992 (Aircraft terminal junction systems, Type 3) ISO 8668-5:1992 defines the detail specification for Type 3 Terminal Junction Systems (TJS) used in aircraft electrical install…
ISO 7574-3:1985
ДействующийAcoustics — Statistical methods for determining and verifying stated noise emission values of machinery and e…
Overview ISO 7574-3:1985 is part of the ISO 7574 series on acoustics and provides a simple (transition) statistical method for determining and verifying stated noise emission values for batches (lots…