Overview
ISO 9241-910:2011 - "Ergonomics of human-system interaction - Part 910: Framework for tactile and haptic interaction" provides a structured framework for tactile and haptic interaction. The standard defines core terms (for example haptics, tactile, kinaesthesis, force feedback, vibrotactile), describes conceptual structures and models, and gives guidance on how tactile/haptic modalities can be applied across user tasks. It applies to all interactive systems that use tactile or haptic devices and interactions, and complements other parts of the ISO 9241 series.
Key Topics and Technical Coverage
ISO 9241-910 organizes practical ergonomic knowledge for tactile/haptic design, including:
- Terms and definitions for consistent vocabulary (haptics, tactile, kinaesthesis, stiffness, burst, tactile map, etc.).
- Introduction to haptics and human haptic exploration: sensory roles, thresholds, perception of geometry, weight and material properties.
- When to use tactile/haptic interactions: accessibility, desktop and mobile UIs, robotics, medical devices, gaming, art, simulators.
- Designing tactile/haptic interactions: high-level design guidelines, tactile/haptic space, addressability, and resolution considerations.
- User-initiated task primitives: searching, overviewing, navigating, targeting, selection and manipulation in haptic UIs.
- Interaction elements and effects: tactile/haptic object properties, control elements, multi-point contact, distinguishability and combination of effects.
- Range and selection of devices: criteria covering tactile actuators, force-feedback devices and vibration-based interfaces.
- Informative annexes on common tactile devices, haptic devices with force feedback, and physiology of haptics.
Note: the standard does not focus on purely kinaesthetic gestures but can be useful to understand them.
Practical Applications
ISO 9241-910 is directly applicable to:
- Designing tactile feedback on mobile phones, wearables and touch surfaces (vibrotactile design).
- Implementing force feedback in simulation, surgical trainers and robotics controllers.
- Creating accessible tactile interfaces and tactile maps for blind and low-vision users.
- Game and VR developers integrating haptic cues for immersion and usability.
- UX and interaction designers defining consistent tactile labels and control elements.
- Device manufacturers selecting actuators and balancing addressability vs. resolution.
Practical takeaway: use the framework to align terminology, select device types, design task-oriented haptic interactions, and evaluate perceptual constraints (e.g., burst durations and masking effects).
Who should use this standard
- UX / HCI designers and researchers
- Accessibility specialists
- Product and hardware engineers (haptic actuators, force-feedback systems)
- Medical simulator and robotics developers
- Game and VR designers
- Standards and compliance teams
Related standards
- ISO 9241 series (ergonomics of human-system interaction)
- ISO 9241-920 (Guidance on tactile and haptic interactions) - complementary guidance for implementation.
Keywords: ISO 9241-910, haptic interaction framework, tactile ergonomics, force feedback, vibrotactile design, human-system interaction, tactile devices, haptic UX.