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Overview ISO/IEC 23090-25:2025 - Information technology - Coded representation of immersive media - Part 25 - specifies conformance and reference software for the carriage of V3C data (Visual Volumet…
Overview ISO/IEC 23090-23:2026 is an international standard developed by ISO and IEC that specifies conformance testing and reference software for MPEG immersive video, as defined in ISO/IEC 23090-12…
Overview ISO/IEC 23090-28:2026 is an international standard developed by ISO and IEC for information technology with a focus on the coded representation of immersive media. Specifically, this Part 28…
Overview - ISO/IEC 23090-22:2024 (Conformance for G‑PCC) ISO/IEC 23090-22:2024 defines the conformance testing framework for Geometry‑based Point Cloud Compression (G‑PCC) as specified in ISO/IEC 230…
Overview ISO/IEC 23090-20:2023 specifies conformance testing methods for visual volumetric video-based coding (V3C) combined with video-based point cloud compression (V‑PCC). Its purpose is to define…
Overview ISO/IEC 23090-26:2025 specifies the conformance suite and reference software for carriage of geometry‑based point cloud compression (G‑PCC) data as defined in ISO/IEC 23090‑18. The standard…
Overview ISO/IEC 23090-23:2023 defines conformance tests and reference software for MPEG Immersive Video (MIV). As part of the ISO/IEC 23090 series, this first-edition standard specifies the procedur…
Overview ISO/IEC 23090-2:2023 defines the omnidirectional media format as part of the broader suite of standards for immersive media representation. Published by the International Organization for St…
Overview ISO/IEC 23090-24:2025 is an international standard developed by ISO and IEC, focusing on the coded representation of immersive media. Specifically, this part of the standard provides the con…
Overview ISO/IEC 23090-21:2024 provides accompanying reference software for Geometry-based Point Cloud Compression (G-PCC), as specified in ISO/IEC 23090-9. The package includes both encoder and deco…
Overview ISO/IEC 23090-29:2026 establishes the international standard for video-based dynamic mesh coding (V-DMC), specifically targeting the efficient coded representation and processing of immersiv…