ISO/IEC 14496-3:2019
Information technology — Coding of audio-visual objects — Part 3: Audio
Information technology — Coding of audio-visual objects — Part 3: Audio
- Статус документа:
- Действующий
- Формат:
- Электронный (PDF)
- Количество страниц:
- 1443
- Дата публикации:
- 12 декабря 2019 г.
- Издание:
- ISO/IEC IS 14496 edition 5 version 1
- ICS:
- 35.040.40
This document integrates many different types of audio coding: natural sound with synthetic sound, low bitrate delivery with high-quality delivery, speech with music, complex soundtracks with simple ones, and traditional content with interactive and virtual-reality content. This document standardizes individually sophisticated coding tools to provide a novel, flexible framework for audio synchronization, mixing, and downloaded post-production. This document does not target a single application such as real-time telephony or high-quality audio compression. Rather, it applies to every application requiring the use of advanced sound compression, synthesis, manipulation, or playback. This document specifies the state-of-the-art coding tools in several domains. As the tools it defines are integrated with the rest of the ISO/IEC 14496 series, exciting new possibilities for object-based audio coding, interactive presentation, dynamic soundtracks, and other sorts of new media, are enabled.
Abstract
Overview
ISO/IEC 14496-3:2019 (MPEG-4 Audio) is the 2019 (fifth) edition of the international standard for audio coding within the MPEG‑4 framework. Rather than targeting a single application, it defines a broad, integrated toolset for compressing, synthesizing, manipulating, synchronizing, and presenting audio across use cases - from low‑bitrate speech to high‑quality immersive sound and interactive/virtual‑reality audio. The standard standardizes individual coding tools and a flexible framework for object‑based audio, mixing, synchronization and post‑production, enabling interoperable implementations across devices and services.
Key topics and technical requirements
- Multi‑tool architecture: Multiple toolsets are defined (speech coders, general audio coders, parametric and synthetic audio) and combined through profiles to suit different applications.
- Speech coding: Includes HVXC (very low bitrate, scalable 1.2–4.0 kbit/s ranges; 8 kHz sampling, ~100–3800 Hz band) and CELP (supports 8 kHz and 16 kHz sampling; scalable bitrate/bandwidth).
- General audio codecs: Advanced natural‑audio codecs such as AAC, TwinVQ and BSAC are specified alongside lossless options (ALS, SLS, DST).
- Structured and parametric audio: Support for synthetic sound descriptions, Text‑To‑Speech Interface (TTSI), Structured Audio (SA), and parametric schemes (HILN, SSC) for very low bitrate/highly flexible rendering.
- Error resilience and protection: Defines an error‑resilient bitstream payload syntax plus an EP‑tool for unequal error protection (UEP) and improved robustness on error‑prone channels.
- Scalability: Bitrate and bandwidth scalability within single streams to adapt to networks with varying throughput.
- Multiplexing & transport interfaces: Integrates with MPEG‑4 Systems (ISO/IEC 14496‑1) and DMIF (ISO/IEC 14496‑6); provides LATM/LOAS and ADIF/ADTS formats for audio transport and low‑overhead multiplexing.
- Audio synchronization: Subpart for audio synchronization enables precise timing and mixing across multiple objects/streams.
Practical applications and typical users
- Audio codec developers and implementers building MPEG‑4 Audio encoders/decoders (AAC, CELP, HVXC, ALS, etc.).
- Streaming platforms, broadcasters and digital radio services needing scalable or low‑bitrate delivery with error robustness.
- Game engines, VR/AR platforms and interactive media producers using object‑based audio and dynamic soundtracks.
- Telecommunications and VoIP providers leveraging the speech toolset for low‑bandwidth voice services.
- Content authors and post‑production engineers who require standardized frameworks for mixing, synchronization and downloaded post‑production.
Related standards
- ISO/IEC 14496‑1 (MPEG‑4 Systems) - system-level multiplexing/presentation
- ISO/IEC 14496‑6 (DMIF) - delivery multimedia interface
- ISO/IEC 14496‑12 (MP4 File Format) - storage
- LATM / LOAS, ADIF, ADTS - transport/multiplex formats referenced in the standard
ISO/IEC 14496-3:2019 is essential for anyone implementing advanced audio compression, interactive sound systems, or interoperable multimedia services that require state‑of‑the‑art coding, synchronization, and error‑resilient delivery.
Технические детали
- Технический комитет
- ISO/IEC JTC 1/SC 29 - Coding of audio, picture, multimedia and hypermedia information
- SKU
- ISO/IEC 14496-3:2019
Похожие стандарты
Стандарты, упомянутые в описании
ISO/IEC 14496-19:2004
ДействующийInformation technology - Coding of audio-visual objects — Part 19: Synthesized texture stream
Overview ISO/IEC 14496-19:2004 - “Information technology - Coding of audio‑visual objects - Part 19: Synthesized texture stream” defines how synthesized texture data is encoded and transmitted as par…
ISO/IEC 14496-6:2000
ДействующийInformation technology — Coding of audio-visual objects — Part 6: Delivery Multimedia Integration Framework (…
Overview ISO/IEC 14496-6:2000 - Delivery Multimedia Integration Framework (DMIF) defines the Delivery Layer of the ISO/IEC 14496 (MPEG‑4) suite. It specifies how multimedia applications transparently…