ISO/IEC 23090-29:2026
Information technology — Coded representation of immersive media — Part 29: Video-based dynamic mesh coding (V-DMC)
Information technology — Coded representation of immersive media — Part 29: Video-based dynamic mesh coding (V-DMC)
- Статус документа:
- Действующий
- Формат:
- Электронный (PDF)
- Количество страниц:
- 484
- Дата публикации:
- 17 июля 2026 г.
- Издание:
- ISO/IEC IS 23090 edition 1 version 1
- ICS:
- 35.040.40
This document specifies syntax, semantics, and decoding for video based dynamic mesh coding (V-DMC), basemesh coding, MPEG edgebreaker static mesh coding, and arithmetic coded displacement. Furthermore, this document specifies processes that can be used for reconstruction of visual volumetric media and also include additional processes such as post-decoding, pre-reconstruction, post-reconstruction, and adaptation.
Abstract
Overview
ISO/IEC 23090-29:2026 establishes the international standard for video-based dynamic mesh coding (V-DMC), specifically targeting the efficient coded representation and processing of immersive media. Developed by ISO and IEC, this standard specifies the syntax, semantics, and decoding processes for V-DMC, basemesh coding, MPEG edgebreaker static mesh coding, and arithmetic coded displacement. It provides a comprehensive framework for reconstructing visual volumetric media and incorporates essential processes, including post-decoding, pre-reconstruction, post-reconstruction, and adaptation.
The standard supports modern workflows handling dynamic 3D geometry in real-time immersive applications, providing industry-aligned methodologies for coding, transmission, and reconstruction of complex 3D mesh data.
Key Topics
- Video-Based Dynamic Mesh Coding (V-DMC): Techniques for encoding dynamic 3D mesh sequences using video data to optimize compression and delivery in immersive experiences.
- Basemesh Coding: Definition and processing of base-level mesh structures that form the foundation for further mesh refinement and dynamic updates.
- MPEG Edgebreaker Static Mesh Coding: Methods for coding static mesh data with edge-centric algorithms to achieve high compression of complex 3D models.
- Arithmetic Coded Displacement: Application of advanced entropy coding to displacement data for higher efficiency in mesh representation.
- Bitstream Specification: Detailed descriptions of the V-DMC bitstream format, including partitioning, scanning, and NAL (Network Abstraction Layer) formats.
- Decoding Operations: Mandatory decompression and interpretation steps, addressing both video and mesh data streams for synchronized reconstruction.
- Post-Processing: Procedures for refining and adapting reconstructed 3D meshes, including submesh combination, vector generation, and mesh attribute adaptation.
- Atlas and Tile Management: Use of atlases to organize 2D projections from 3D meshes and their segmentations into independently decodable tiles.
- Reconstruction Pipelines: Stepwise processes facilitating the creation of visual volumetric representations from coded data, including pre- and post-reconstruction operations.
Applications
ISO/IEC 23090-29:2026 supports a range of practical and industrial scenarios, including but not limited to:
- Immersive Media Experiences: Enables real-time transmission and display of 3D dynamic mesh content for augmented reality (AR), virtual reality (VR), and mixed reality (MR) platforms.
- 3D Video Streaming: Streamlines volumetric video and remote visualization services, reducing bandwidth and storage requirements through efficient coding.
- Gaming and Interactive Environments: Powers rich 3D animations and dynamic character representations where responsive and lightweight asset delivery is required.
- Telepresence and Collaboration: Provides the technical means for high-fidelity 3D avatars and spaces in remote collaboration systems.
- Industrial Simulation and Digital Twins: Facilitates efficient handling of 3D data in applications such as training simulators, product prototyping, and maintenance visualization.
By supporting mesh and video coding interoperability, as well as scalability, ISO/IEC 23090-29:2026 ensures robust delivery and flexible adaptation to varied client capabilities and network conditions.
Related Standards
ISO/IEC 23090-29:2026 is part of the broader ISO/IEC 23090 series, addressing immersive media technologies. Key related standards include:
- ISO/IEC 23090-5: Visual Volumetric Video-Based Coding (V3C) and Video-Based Point Cloud Compression (V-PCC) - provides foundations for volumetric data handling and compression, referenced extensively in V-DMC.
- ISO/IEC 23090-12: Specification for immersive video, offering guidelines for coding immersive visual content.
- ISO/IEC 23090-2: Coded representation of immersive media - covers foundational concepts for immersive coding standards.
- MPEG Edgebreaker: Specific static mesh coding techniques, normatively referenced for static scenes within V-DMC workflows.
These standards, in conjunction, offer a harmonized approach to capturing, transmitting, and reconstructing complex 3D content, enabling broad adoption of immersive technologies across multiple sectors.
Технические детали
- Технический комитет
- ISO/IEC JTC 1/SC 29 - Coding of audio, picture, multimedia and hypermedia information
- SKU
- ISO/IEC 23090-29:2026
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